Sea of Thieves drops plans for "death tax" after community pushback

Ignacio Smith
March 28, 2018

Though Rare later updated the forum post to say that it never meant to charge players gold for dying in player-vs-player combat, the reaction to this feature was already in the books as negative.

Recently we heard about Rare implementing a "Death Cost" mechanic to their newly released game but after the highly controversial community feedback the idea has been deemed dead in the water. The development team has stated plans to provide smaller patches in the future, but users may need to set some time download time aside for this particular update. "But then when you get this kind of wealth of data and information and feedback from your players, it really starts impacting 'Okay, what actually do we want to go and tackle next?' So we're right in the middle of those conversations".

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In a recent post on the Sea of Thieves website, Rare advised players that in a future update players would be charged gold for deaths.

Sea of Thieves is out now for PC and Xbox One.

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"We are also releasing a new game client to all players on Tuesday March 27 which contains a wide array of fixes across our services, stability and game experience", Rare explained. Thanks for the feedback here.

That patch will address a number of issues, including delays in awarding gold and improving reputations when rewards are cashed in, delays in achievements, characters losing details and matchmaking problems at times of peak traffic.

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The size of the update is a trade-off, says executive producer Joe Neate-it was get these fixes out now, or wait until the patch could be made smaller. We'll see where this controversy leads soon enough, so stay tuned.

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